For many 3D workflows, polygonal modelling may seem unavoidable. Managing topology can feel like a hassle, especially in situations when having a perfectly streamlined mesh may not be required. This is especially the case in product-focused industries that want to take advantage of 3D.
In these situations, having a software that not only allows you to block out shapes quickly and efficiently, but can also produce high-quality results for both hard surface and organic surface modelling, can make all the difference in your success in 3D.
Adobe Substance 3D Modeler is a voxel-based sculpting software that aims to make 3D modelling feel as gestural and natural as working with real clay. From start to finish, artists don’t need to worry about polygons, topology or UV mapping. All these steps are handled by the software at export and the artist has export options available to help guide this process.
Discover modeller and the rest of the Substance 3D apps to learn more.
Thank you for exploring the world of Adobe. We can’t wait to see what you create.