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This automotive materials project started with a cross-user and market expectation study of the evolution of visualization pipelines, both in offline and real-time rendering. The idea is simple: create high-quality content for both the production of photorealistic visuals as well as the industrial design process itself.

We come from the game industry and understood very quickly that confronting this kind of challenge meant we needed to partner with industry professionals. We had to experience their constraints and standards to make sure our content would be useful.

That is why, alongside material creation, we decided to design a digital show car – with the same workflow car manufacturers use: sketch, 3D modeling and rendering (offline & real-time). The result is the X-TAON – Substance Showcar.

The X-TAON is an electric show-car designed by Takumi Yamamoto, modeled in Alias by Frederic Gasson and rendered by Lionel David and Guillaume Meyer. You discovered the first lines of this car last month at Substance Days London:

Today, we take a first look at the X-TAON’s interior design. The design team includes Arthur Coudert, interior car designer, and Maxime Daguet, 3D Alias modeler at Vintech. Of course, the X-TAON is entirely textured with the materials we created for the release.

And this is just the beginning! In the coming months, you’ll see more experiments and workflows with the tools we created during this project. But ultimately, what we most want to see is what you guys will create with it.