Leathers
Of course, we couldn’t address interior texturing without talking about leather. To achieve a consistent library of leathers, we’ve partnered with professionals and gathered an extensive amount of physical samples of different skins. We’ve studied the work of interior visualization experts, as well as that of color and trim designers, and their constraints in reproducing complex leather assemblies.
Captured from high-quality samples in 4K, you’ll be able to choose from a selection of 12 types of skin, including procedural grains.
The color of the physical material sample doesn’t impose any limitations! Each leather base scan can be used as a hybrid material, so you’re free to change elements such as color and roughness.
Just go ahead and pick the color you need, and in a matter of minutes, you can create a personalized leather library using your own color palette.
Designers meet the same challenges, whether they need to recreate leather in the automotive sector, or in upholstery in general. Realism and perceived quality come from the craftsmanship invested in the assembly of leather pieces.
For instance, let’s take the example of a car seat. The leather is the outer envelope that holds the form of the seat. It helps contain generous padded areas for comfort, and it aesthetically emphasizes construction lines through colorful topstitches.
To deliver tools that can help designers and visualization experts to save time, we’ve decided to create several leather seam generator materials.
We wanted to get the best of both worlds, so we’ve combined the accuracy of scan capture with the flexibility of procedural techniques.
The result: high-quality scans of leather grains mixed with a procedural generator capable of creating several configurations of leather seams, topstitching, welts and sewn patterns.
And it will be available for each type of skin grain!
More precisely, you’ll be able to create a photorealistic reproduction of the bulges at the seam of two pieces of leather, so modelers don’t have to spend hours trying to simulate the tension in 3D. These elements can now be incorporated with only minor tweaks to the material parameters to adjust the tension of quilting, and the overlap of the seam and gathers.
Distinct parameters allow material specialists to simulate topstitching. These are: the number of stitches; their size, orientation, and color; roughness; metallic; puncture depth and spacing. These are all in your hands with endless possible variations.
But there’s still more.
We want to do more than provide precise control over material and color. We want to understand the lifecycle of materials inside the car, based on usage behaviors. This is critical when constructors need to make a thoughtful material decision at an early design stage.
Being able to reproduce accurate material aging in the cockpit is an absolute plus. This is how you can glimpse the evolution of your design over a number of years, and in various conditions.
Keeping this approach in mind, we’ve designed leathers with weathering parameters, which generate a gradual level of wear.
You can use this to create vintage leather for a video game, or to add just a few scratches to make a show car more lifelike. The parameters available allow a vast range of possibilities.