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Car Exterior Materials

The car exterior materials are divided into two parts. 100 of these are released today, and all of them are fully procedural, with .sbs graphs are available for each one.

This week:

  • Car paint materials (MDL).
  • Rubber tire treads for cars, motorbikes and bicycles.
  • Metallic and ceramic covers for grilles, chromes, rims, brakes, and chassis.
  • Translucent and emissive materials dedicated to texturing headlight and taillight modules.

Get the Materials on Substance 3D Assets

In this batch of new content designed for professionals, each material includes a wide range of editable parameters:

  • Cosmetic finish effects and process-driven surface aspects. These help designers and viz experts to work with precise reproductions of real-world manufacturing details, like the orange peel on car paint.
  • Life-cycle evolution and context-based weathering. These parameters emulate the aging of the material, adding elements such as scratches and abrasion. Game designers can incorporate and even animate variations based on the environments such as mud, dirt, and snow.
  • Design and pattern generation. These Substance materials behave like generators: they enable car designers to iterate on form and design at the same time. It’s even possible to add your own 2D patterns as inputs. Game artists will be able to generate countless variations in texture – instead of modeling them.

But this is just a starting point! Want to make your own pattern? Get the .sbs graphs and add your own procedural magic to any materials.

Get the Materials on Substance 3D Assets

Well, that’s all for this week. Download the free materials from this release on Substance 3D Assets. Stay tuned – the next hundred exterior materials are coming Thursday, June 21 with more exterior materials.