3. Illustrate the forward point.
Remind yourself of the forward point position above. This is where your character begins their journey. The front leg should be bent and raised out in front, with the back foot firmly planted on the ground.
4. Draw the passing position.
Add your passing position next. This movement should appear as a seamless continuation of your forward point. The front leg should be heading backwards and the back leg lifted, heading forwards. This is the stage in which your legs will crossover.
5. Animate the body.
Now, you’ll want to ensure that you animate the rest of the body. Arms swing when we walk, heads bob and torsos bounce. Getting all these little movements in will make your walk seem more natural and believable.
6. Add bend and weight.
Your character’s weight will affect how they move. Make sure you’ve accommodated this in your illustrations. Consider how your figure’s knees will bend, how their hips will rotate and how their feet will absorb the impact as they meet the ground. You’ll want to sketch all these elements in
to ensure a more natural look.
7. Return to the back contact point.
This is where your legs have completed their crossover. The original front leg should be at the rear of the body, slightly lifted. The original back leg is firmly planted in front.
8. Crossover again.
Repeat the crossover process, but in reverse. Don’t forget to repeat any adjustments you made to heads, arms and other areas of the body for this second movement. Once you’re done, your figure should end their cycle in the same position as they started.