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FreeHand Concepts: Basics

Tutotials and Articles

Deconstructing Macromedia FreeHand graphics: Part 1

This article, the first in a two-part series, teaches the concepts for producing realistic shading in FreeHand by examining and then recreating a still-life image.

Deconstructing Macromedia FreeHand graphics: Part 2

This tutorial, the second in a two-part series, teaches the concepts of producing realistic shading in FreeHand by examining and recreating a still-life image.

FreeHand 10 tips and tricks: Part 1

This article, the first in a series, highlights tips and tricks that take advantage of commands and techniques in FreeHand 10.

FreeHand 10 tips and tricks: Part 2

This article, the second in a series, highlights tips and tricks that take advantage of commands and techniques in FreeHand 10.

Using blends and the 3D Rotation tool to create a Flash animation

Learn how to create an animation that rotates on the x, y, or z axis using the FreeHand 3D Rotation tool and a blend. This is an advantage over creating the animation directly in Flash, which can rotate objects only on the z axis.

Using master pages, symbols, and styles to create an online brochure

Use master pages, symbols, and styles to create a multipage online brochure. With master pages, you can apply formatting to a large number of pages at once. Update all instances of a symbol or style on all master and child pages at once.

Using symbols in FreeHand 10 to optimize your workflow

With this tutorial, learn how to save drawing time and reduce file size by using a symbol to make a tiled fill, and apply the fill to a vector object. You can also learn how to quickly and easily update many instances of the same graphic throughout a document by editing its associated symbol.

Using symbols to optimize your workflow

Create a library of FreeHand symbols out of objects that you use frequently and use these symbols to add and update many instances of the same graphic throughout a document.

Using the perspective grid to simulate three-dimensional objects and text

Create vector and text objects that appear to be in three-dimensional space without having to manually fit the objects to a horizon line and vanishing points.

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