Flash Player 7 support
Flash Lite 2.x is based on the Flash 7 standard for content. This means that content developed in the latest Flash authoring environment can be re-purposed for mobile and consumer electronic devices.
Multi-Platform support
Flash Lite 2.1 provides extended support across key open platforms, including Symbian S60 v2/v3, Qualcomm BREW 2.x/3.x and Microsoft Windows Mobile 5.
Dynamic XML data
Flash Lite 2.x supports loading and parsing of external XML data in Flash content using the same XML handling methods as Flash Player 7.
Persistent data
Flash Lite 2.x supports the ability to locally store and retrieve relevant, application-specific information such as preferences, high scores, usernames, etc. This provides a much more robust development environment.
Powerful and dynamic media
Flash Lite 2.x enables dynamic loading of multimedia content such as images, sound and video, based on supported codecs available on the device. This includes loading and handling XML data and SWF content. Flash Lite 2.x also provides video support and external multimedia support. This includes in place video as well as image loading (gif jpeg, png w/ transparency) and audio loading.
Text enhancement
Flash Lite 2.x enables users to modify text color, size, and other properties at run time, providing improved display and handling of fonts. OEMs can also choose to embed vector fonts into their applications which is used to render text. Flash Lite 2.x also supports rendering of text in right-to-left languages such as Arabic and Hebrew.
Shape drawing ActionScript API
Flash Lite 2.x enables developers to easily create sophisticated vector graphics and animated shapes, at runtime, using ActionScript 2.0.
Action Script 2.0 support
Flash Lite 2.x supports ActionScript 2.0, based on the ECMA 262 standard. Flash Lite content can now be developed with a modern event model (movie clip and object events), tab index control, shape drawing API, and better SWF compression.
Synchronized device sound
Flash Lite 2.x enables content developers to synchronize animation with sound data in device specific sound formats such as MIDI, SMAF, etc.
Compressed SWFs
Flash Lite 2.x supports the rendering of SWF files that are compressed by content developers using the Flash authoring tool. Flash Lite 2.x will decompress the SWF file before it starts processing and rendering the data.
Tighter device integration
Flash Lite 2.x includes embedded device fonts, dynamic multimedia (images, audio, video through device specific codecs), inline video, and pass-through to local codecs.