The Dangle tag in Adobe Character Animator CC is a great way to add secondary animations to your character, that sway and bounce along with your character's movements.
Open the example PhysicsBeginnerLesson.chproj file and in the Project panel, inside the Completed folder, double click Scene 2 - Dangle Physics.
This should open the scene in Record mode.
As I move my head in the webcam, I'll notice a lot of extra movement to this character.
Her hat bounces, her hair swings back and forth and the drawstrings on her coat move as well.
If I adjust the Stiffness parameter under Dangle, inside the Physics behavior on the right to 100% or higher, these elements become a lot more rigid.
But if I reduce stiffness to 1%, they get really long and springy.
Back to the Project panel, if we go into the Unrigged folder and double click Scene 2 - Dangle Physics (Unrigged), we'll see the same scene without any of the physics working yet.
We just get a flat character.
To start rigging, double click Puppet 2 - Dangle Physics (Unrigged) which opens this puppet in Rig mode.
To get a better view of my character, I'll drag over the zoom percentage to zoom in closer and then hold down the Spacebar while dragging to pan over and get her centered.
You can immediately see that this character has a lot of independent groups with crown icons next to them, because we want these elements to move on their own without pushing or pulling on other parts of the face.
Let's start by selecting the Smallhair1 group which is one of the triangle hairpieces on her forehead.
The green circle that appears in the middle is called the origin handle.
This is where the artwork will pivot from and where it's attached to other parts.
In the case of this hair, we want it to swing from its roots where it would be connected to the head, so we can track the origin handle towards the top of the shape.
When we do this, we can see the underlying artwork it's attaching to show up as green.
In this case, the character's head.
Now, select the Dangle tool from the far right of the bottom toolbar and add a new Dangle handle at the bottom of the hair.
You can think of Dangle handles as small metal balls which help determine where gravity will be pulling down on the artwork.
In this case, the tip of the hair.
Let's do the exact same thing to the other two small hair triangles.
Select one, move the origin handle to the top and then add a Dangle handle at the bottom.
Then repeat the process for the last one.
Because these elements have similar shapes and rigging, they'll all tend to move in similar ways, this same technique can be applied to the rest of the character.
For the two Longhair groups, move the origins to the top so they attach to the head and add Dangle handles at the bottom towards the tip.
For the two Drawstring groups inside the Body group, move the origins to the top, behind the Neck layer and add Dangle handles at the bottom.
The Backhair group is treated a little differently, because this is one large group that has multiple strands combined together instead of a long narrow piece.
In this case, move the origin to around the forehead then use the Stick tool to draw a stick directly across it and tag that as Fixed.
This way, the top part of the hair will stick in place instead of coming unhinged and having the side swing out.
Then I can add multiple Dangle handles below to have gravity pull down on several parts of this larger artwork.
Finally, sometimes you might want one element to move a little differently than the others, like this hat.
So, I can select it, scroll down to the Behaviors on the right, click the Plus button and select Physics.
Now, the changes I make here will only affect the hat.
In this case, I'll just change the Dangle Stiffness to 50% to give it a little more bounce.
If I return to Record mode, I should see all the parts I've added Dangle handles to, now reacting to my movements.
Playing around with the Physics behavior parameters like gravity, wind and stiffness can make these reactions more or less subtle.
So, experiment with these in your own characters and see what looks best to you.