And there’s unexpected mixes for a construction material. Like this “transparent” concrete, made of optical fiber strands cast into a block of cement, allowing the light to travel through.
Oct. 08, 2019
Craft Your Interior with New Materials for Architecture
Substance loves architecture. We decided to give experts the right tools to design interior spaces: get inspired with our 2019-2020 catalogue!
New archviz materials
Hi material lovers! Today is a special day: Substance 3D Assets reaches a new milestone. The library now has more than 2,400 materials, all thanks to the addition of over 580 new materials dedicated to Archviz.
Constructions — private and public spaces — all become alive with this collection.
- Chapter 1: Terrazos, Marbles and Granites
- Chapter 2: Flooring Materials
- Chapter 3: Wallpapers and Cork Walls
- Chapter 4: Decorative Cement Tiles
Chapter 1: Terrazzos, Marbles and Granites
Because we always aim to give artists materials that will solve pain points, we collaborated with the pros: We worked with top-of-the-chart architectural visualization experts and material providers to define a compelling list of assets.
Each material has a unique set of built-in parameters that can be customized, much in the same way the materials are manufactured. We aimed to strike the perfect balance between realistic tweaks and maximum creative freedom. See, here, how you can tweak your material in Substance Alchemist.
Choose the tile layout of the stone: Herringbone, Flemish bond and grid patterns are among the options.
Chapter 2: Flooring Materials
We’ve created a collection of procedural inspirational patterns, but if you want to go with your own recipe, no problem! You can directly embed your own pattern images.
Chapter 3: Wallpapers and Cork Walls
Chapter 4: Decorative Cement Tiles
“Show, don’t tell”
Substance 3D Assets is a step closer to a unified library using the Substance format as a standard. These assets are compatible to most workflows and pipelines both realtime and offline renderers.
To make absolutely sure that it was as perfect as can be, we decided to test our materials against real life projects.
So we dropped the architecture pack into the hands of two of our experts. Ronan Mahon, freelance 3D artist specialized in Video Games and Nicolas Millot, Substance 3D artist specialized in Archviz, both squeezed, painted and tweaked the assets in UE4 and 3ds MAX + Corona to generate the images and videos clips we used to illustrate the production.