New archviz materials

Hi material lovers! Today is a special day: Substance 3D Assets reaches a new milestone. The library now has more than 2,400 materials, all thanks to the addition of over 580 new materials dedicated to Archviz.

Constructions — private and public spaces — all become alive with this collection.

Each material is fully procedural, designed with unique parameters, dedicated to help you generate hundreds of variations. For one material, the potential variants are infinite. In other words: 580+ materials – 1700 presets – an infinity of variations.

Our goal is to create a toolbox of digital materials dedicated to architectural professionals. Beyond a simple texture, with its derived forms, each material behaves like a mini library of inspiration. Let yourself be surprised: animate the settings with Substance Alchemist and explore trailblazing and unexpected combinations.

  1. Chapter 1: Terrazos, Marbles and Granites
  2. Chapter 2: Flooring Materials
  3. Chapter 3: Wallpapers and Cork Walls
  4. Chapter 4: Decorative Cement Tiles
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Chapter 1: Terrazzos, Marbles and Granites

Let us begin this journey through construction and decoration materials with natural stones for floors, countertops, or more unconventional spaces. You have, of course, absolute control over the shape and color of the veining, specks, and flakes.

Because we always aim to give artists materials that will solve pain points, we collaborated with the pros: We worked with top-of-the-chart architectural visualization experts and material providers to define a compelling list of assets.

Each material has a unique set of built-in parameters that can be customized, much in the same way the materials are manufactured. We aimed to strike the perfect balance between realistic tweaks and maximum creative freedom. See, here, how you can tweak your material in Substance Alchemist.

Choose the tile layout of the stone: Herringbone, Flemish bond and grid patterns are among the options.

Go one step further and tweak the pattern until the result perfectly fits your scene. Whether you want to reproduce an identical finish or create your own mix, these materials are tailored to fit.
Our new terrazzo collection offers an even more precise control of the different inclusions of the shapes, their color, and their distribution.
Our new terrazzo collection offers an even more precise control of the different inclusions of the shapes, their color, and their distribution.

Chapter 2: Flooring Materials

Beyond the stones, we also designed new materials dedicated to texturing building floors. There’s wood, of course, PVCs, but also the softer carpets.

We’ve created a collection of procedural inspirational patterns, but if you want to go with your own recipe, no problem! You can directly embed your own pattern images.

Go ahead, zoom into the heart of the material, we have designed through the tiniest detail. Our artists can testify, they’ve gone so close to carpet fibers that some of them saw dust mites. And for anyone suffering from an allergy, there are PVC and Linoleum floorings as well.

All assets come with their source files (.SBS). This gives you access to the nodal graph — the recipe for creating the material. You can comb through the way every node was plugged in and out.

That’s like 500+ mini Substance tutorials just for you!

No credits? No problem. You can also get a selection of free materials.

Get the free materials on Substance 3D Assets

Chapter 3: Wallpapers and Cork Walls

Get rid of gran’s old vintage colors and replace them with this year’s style! Change the atmosphere of your space with new indoor wall coverings.
Play with colors, finishes and surface textures, and mix custom styles with pattern overlays. For even more customization, import your own pattern in Substance Alchemist and apply it to the wallpaper.

We believe there are so many opportunities with designing in digital. The materials our team created can be one of two things: a quality material for a render, or an experimental basis for creative iteration. Today, artists and designers of all kinds now have digital workshops to experiment with materials.

Save time, cut prototyping cost, explore design variations by the hundreds where previous projects allowed for just a few iterations at great cost.

Try it with the cork walls and their elegant patterns. Not entirely out of place in the most fashionable art spaces, they are a pleasure for the senses. Build material palettes, effortlessly test colors and materials associations in digital spaces: this is the best way to make design decisions on real scale models in a photorealistic way.

Caning also is coming back next season – transport your designs into the past, give them a vintage feel.

Chapter 4: Decorative Cement Tiles

Mix structure and decor with all types of stone and cement walls. Rough, soft, patterned, monochrome or colorful, these eye-catching materials will be at the center of your design! Here is a selection of stone cladding with textured cement tiles.
Change the patterns, dye the cement, add float and brushing effects. And for the more ambitious? Make it shine with a touch of gold.

And there’s unexpected mixes for a construction material. Like this “transparent” concrete, made of optical fiber strands cast into a block of cement, allowing the light to travel through.

Here it is for the first part of our new collection of materials dedicated to interior architecture.

To your (digital) trowels, brushes and dirty overalls!

Get the Materials on Substance 3D Assets

“Show, don’t tell”

Substance 3D Assets is a step closer to a unified library using the Substance format as a standard. These assets are compatible to most workflows and pipelines both realtime and offline renderers.

To make absolutely sure that it was as perfect as can be, we decided to test our materials against real life projects.

So we dropped the architecture pack into the hands of two of our experts. Ronan Mahon, freelance 3D artist specialized in Video Games and Nicolas Millot, Substance 3D artist specialized in Archviz, both squeezed, painted and tweaked the assets in UE4 and 3ds MAX + Corona to generate the images and videos clips we used to illustrate the production.