This design is an idea inspired by the similarity between the assembly method of the mouse and the composition method of sushi, and allows the user to customize the design of the mouse to the desired configuration. Furthermore, we want to provide a new experience by penetrating the user’s work environment needs by making their work environment more delicious and enjoyable.
Hand-drawn sketch with touch-ups in Photoshop
In the process of visualizing the product design, modeling was performed using Rhino, and initial rendering was performed through Keyshot. After that, we introduced Painter and succeeded in reaching an image that was as close as possible to what we had expressed in KeyShot. In particular, various texturing tasks were made easier in Painter.
In addition, the overall development of the project and post-editing was done through Illustrator, Photoshop, and Stock.
The concept of the proposed item contains the process from sushi to product design. We tried to make the original surface pattern and color of the sushi fish the same as the real food. However, if the product looked too much like food, it seemed to give users a sense of separation or overexpression. Conversely, there was also the possibility that it would not look like sushi if it was oversimplified. So, it was the most difficult to balance these two things and show the characteristics of sushi while being an attractive product.
With these concerns, we decided to use Painter. It was the most effective way to solve the problems we were facing. We were able to see a decent amount of UV mapping by adjusting the texturing in real time, which served as good coordination between the product and the sushi.
We think that the biggest advantage of Substance is excellent texturing with the UV method and freedom of expression. When working on project Moushi, we had a lot of trouble with fish patterns, atypical patterns, and texturing. After going through those things, we discovered Substance, which allowed us to freely express our thoughts when texturing fish patterns. In particular, we remember being very surprised by the excellent expression in the process of texturing on transparent objects. In addition, it was possible to quickly change or modify the degree of texturing, and even when compared to the process of making a real product, the process of painting and usability were very similar, which had a positive effect on future commercialization plans.