Jun. 23, 2021, by the Substance 3D content team
Parametric Materials on Substance 3D Assets!
An overview of the nearly 9,000 high-end textures in your asset library for 3D.
Welcome to all material lovers to Adobe Substance 3D assets, the digital material library for creatives in 3D.
It is the largest parametric content library today, with nearly 9,000 materials available for download on the platform. If you scroll through them, you will find a wide range of ready-to-use materials for all purposes and styles.
Today, we want to take you on a tour of the different material categories available on the Substance 3D asset library.
High-end, parametric materials
These high-end materials are designed, built, and optimized with love. We create them to help you to obtain a photorealistic result without effort, thus producing exceptional images in a minimum of time.
What’s a Substance Material?
But for those who are just joining us now, let’s start at the beginning: what is a material in 3D? And what is it used for?
When working in 3D, materials (or textures) are the images that are applied to the different surfaces of a 3D object. Applying materials is a step called texturing. It allows us to provide each 3D surface with the information (such as color or pattern) necessary to identify what material the object is made of. That’s say, texturing a 3D object makes it appear as if it were made out of wood, or metal, or essentially any other material.
It is therefore particularly useful when generating a realistic image of the object (also known as rendering).
Substance materials are parametric
First of all, a 3D texture is a group of maps (textures) representing different properties of a material — for example, the color, roughness, height, normal, and so on. The texture is a group of maps that represent different properties of a material.
The main difference is that Substance materials are parametric! Created procedurally in Substance 3D Designer or Substance 3D Sampler, they have built-in parameters that allow the user to modify these main visual aspects. Color, roughness, metallicity, patterns, and surface relief are variables that you can adapt to your project needs.
This means that a Substance material essentially behaves like a mini-library, capable of generating an infinite number of unique variations of a given material. The Substance 3D assets platform is a library of almost 9000 unique Substance materials. And every single one of them comes with its own set of specific parameters!
The goal of the library is to be a “Source” 😉 of inspiration!
Whatever your professional or artistic background, our materials provide an ever-changing palette of colors and patterns to inspire new creative associations. In addition to the classification of materials, we also conduct CMF trend monitoring in order to offer preset selections consistent with the developments in each industry field.
And here, we truly try to match the needs of a diverse crowd of creative experts. We have developed specific collections for product design, interior design, fashion and accessories, architecture, but also entertainment. In video games we have explored both photorealistic and stylized collections (adapted to mobile games).
That’s not nearly everything there is to say about materials. In addition to collaborations with expert texture artists from various walks of life, we also have a large selection of atlases and decals, both of which are a unique type of material optimized to create details on your art. We’ll talk more in-depth about both, but in the meantime, read here to see some of the atlases we have, and check out our grungy decals here and here.