Concept art explained.

How are ideas brought to life as visuals? From movies to video games, concept art is a vital part of visual storytelling. In this article, we’ll explain the definition of concept art, what it can be used for and why it’s so useful – whether you’re a budding creative or a working pro

Concept art of a person putting together a robotic head

What is concept art?

Concept art brings the aesthetic of a story to life in visual form. It is an art form commonly used in the process of creating video games and movies to visualise elements like characters, scenes, sets, costumes and locations.


Concept art helps to crystallise the overall look and feel of a story, meaning creatives working on a project can have a frame of reference to work from.


Why do people use it?

Concept art is a key part of creating any movie or video game because it helps plan out the visual aspects of a story. From a character’s appearance to the clothes they wear, the furniture in their home to the town they live in - right down to the people they meet and locations they visit on their journey – all these elements are brought to life through concept art.


The visualisation of these elements helps to give characters and plots more depth, and they can also be presented to the wider team for feedback at the design stage.


Where is it used?

Concept art is most commonly used in:


  • Movies
  • Video games
  • Animations
  • TV shows
  • Cartoons


Everything from The Lion King to Grand Theft Auto has used concept art – and artists – to visualise characters and their surroundings.

Concept art of a person wearing a white dress

The history of concept art.

As with many historic moments in animation, concept art emerged as an art form at Walt Disney Animation Studios in the 1930s. Disney’s concept artists would develop colour schemes, patterns and designs during pre-production for animated films.


Mary Blair and Albert Hurter were some of Disney’s most celebrated and well-known concept artists. They worked on classic feature-length animations such as Cinderella, Snow White and the Seven Dwarves and Alice in Wonderland in the 1950s.


Outside of Disney, Warner Bros. and Hanna-Barbera also hired talented concept artists to work on famous cartoons like The Flintstones and How the Grinch Stole Christmas!


In 1977, Director George Lucas hired concept artist Ralph McQuarrie to bring the iconic sci-fi world of Star Wars to life through paintings of spaceships, robots and alien planets. So long as films and animations continue, concept art will too.

Types of concept art.

While smaller productions usually need only one or two concept artists, large productions employ teams of them, with some artists specialising in different areas.


Environment design.

Sci-fi films or fantasy video games often take place in locations not of this world. That’s where environment concept art comes in. Whether it’s the desolate ice planet Hoth in Star Wars or the sparkling utopia of Wakanda in Black Panther, environment concept art sets a world’s look and aesthetic, real or imagined.


World-building is a unique art - a combination of natural history, geology, sociology and many other ‘ologies,’ with the prime objective of serving us an authentic story.


Character and costume design.

Concept art sketch of a tiger, black panther, and a kid in the jungle
Concept art sketch of a person playing a flute with a bunch of rats following them

Stories must have heroes, villains and all their supporting players. Since most of them can’t walk around naked, they must have costumes too. Character designers seamlessly weave together what each character looks like with what they wear, who they are and what role they play in the story.


From gods and monsters to regular human beings, concept artists wrestle them into being throughout the character design process with art skills, observation, research and their own innate inner actors.


Precision and detail are essential. “When it comes to costume design, you really want to be clear about the designs you’re sending. If you are designing armour, it should clearly read as armour, not leather or tech,” says Ortiz.


Prop and tech design.

Every object tells a story, from a battered old book to a brand-new time machine. Prop and tech designers tackle all this conceptual art, from the iconic One Ring in The Lord of the Rings trilogy to the kit-bashed tech of Mad Max: Fury Road. Well-designed props and tech are vital to a cohesive look and feel of a game, film or TV show.


Creature design.

“There are literally no limits to what a concept artist might be called on to create in service of the story,” notes McCaig. From the towering Kaiju in Pacific Cover to the terrifying Indominus rex in Jurassic Park, creature and monster designs are a speciality all their own.


Since these creatures don’t exist in the real world, it’s entirely up to the visual development artists and designers to give them life and make them look believable. When drawing monsters, this type of concept art requires the artist to consider the environment in which they would live and use real animals as references.


If it’s a water-dwelling creature, will it need to breathe air like a mammal or use gills like a fish? Grounding your designs in the real world will make the end result appear more believable and real — even if the design is anything but.


The concept art process.

At the heart of every film, game or TV show is a story. Concept artists work from a script, an outline or a verbal pitch. Their goal is to show the creators what their story might look and feel like before they commit to spending millions of production dollars. “This way, money isn’t wasted on things that we don’t need. It also helps set the look and the tone: a blueprint for production,” explains Ortiz.



There’s usually a briefing process between the concept artist and the director or art director at the beginning of a project. This is the time for the artist to gather as much information as possible to inform their concept designs. It’s a cross between detective work and a game of 20 Questions, with some archaeology thrown in for good measure.


The key things the concept artist needs to know about a story to bring it to life are:


  • Where is the story located?
    In a city, country village, a distant planet or a towering castle?
  • Who is there?
    Is the main character alone? Are they accompanied by friends, their trusty pet dog or their family? Or are they being stalked by enemies?
  • What is the mood?
    Is it a carefree summer’s day filled with hope and possibility, or a desolate war-torn dystopia? What sorts of surrounding noises or activities are impacting the mood?
  • When is it taking place?
    What time, day, month, period of history or in the future?
Concept art of a kid face-to-face with a friendly rhinoceros-like creature


Concept artists then create many iterations of design and story solutions. They will draw on many references for inspiration, from real-world examples of architecture and fashion from history to fictional stories and even other movies and animations.


A lot of concept artists follow the 80/20 rule: 80 percent known; 20 percent new. Even fictional worlds need some form of anchor point the audience can relate to – otherwise, it might become too disconnected.


Tools a concept artist might use when creating include:


  • Thumbnails
    Small preliminary sketches to show a quick snapshot of the idea.
  • Compositional sketches
    Combining the elements from your thumbnails into a frame to distil the mood and look of a location.
  • 3D tools and renders
    Taking your 2D composition and bringing it to life as a 3D model.
  • Kitbashing
    Combining different elements of existing assets to create something new.
  • Photobashing
    A technique where artists merge and blend photographs together to create something new and unique.


Once the different iterations have been drawn up, “These are presented to the story creators, who choose the images that best fit their vision. Often, they ask for adjustments to the art. It’s not dissimilar to what actors do in crafting their performances, giving the director variations within their skills and craft,” explains McCaig.


Feedback & Editing.

From there, artists make tweaks to their designs and send the final product along to the next department. Depending on the project, they could be sent to the costume designer, production designer, animators or the art department.


Top tips for becoming a concept artist.


Get comfortable with your tools.

When you’re confident in your skills and your materials, you’ll create better work. Whether you start with pencil on paper or work in Adobe Photoshop (or do digital painting and sketching in Adobe Fresco on a tablet), use the tools that work for you.


Whatever format you choose, keep in mind that you’ll probably need to make a digital version of your designs. “All of my final work is delivered in a digital format — even my pencil drawings are scanned,” notes McCaig.


Practice makes perfect.

“You have to know about your subject. Let’s say you’re trying to paint a portrait. Do you know the anatomy? Do you know how skin reacts in light? If you don’t know, find out. And if you have that knowledge, but it’s still not looking right, then you just need to practice,” says Ortiz. Drawing, painting and illustrating is a muscle. To get better you need to exercise your skills - so keep making more art.


Find your unique point of view.

“You won’t go anywhere in the entertainment industry if you don't know your craft, but the one unique thing you have to offer the world is who you are. Putting your own unique vision into what you do is what makes good art great,” explains McCaig.


“Finding your voice or style is as simple as keeping an inspiration sketchbook. Put one drawing in there every day of something that creates strong emotions in you. Collect these images for a few months and then look back through the sketchbook. What you see will be a snapshot of your soul.”


Take on passion projects.

When you paint and create for a living, you can get burnt out and uninspired. Keep your passion for art and illustration alive with projects just for yourself. “I always remind people of the importance of personal work. I always make time for myself to pursue new paintings, whether it’s an interesting freelance project or even if it’s just painting for myself,” notes Ortiz.


Concept art: FAQs.


How do you create concept art?

Concept artists use a wide range of mediums to create their visuals, from hand sketching using traditional pencil and paper to utilising digital tools like Adobe Illustrator and Photoshop for techniques like kitbashing and photobashing.


What is included in concept art?

Concept art involves bringing elements of a story together in visual form. This includes characters, costumes, props, scenes, sets and locations in movies, video games, cartoons and more.


What is the difference between illustration and concept art?

The main difference between illustration and concept art is that the latter brings to life the idea and overall look and feel of a character, place or setting. It helps to cement those elements before production begins. Illustration, on the other hand, combines all these elements into a visual piece, which tells the story as a narrative image.


Discover more about digital and concept art.


You might also be interested in…

Illustration of a large pufferfish with a small pufferfish on a lead.

How to become a professional illustrator.

Get tips on portfolio creation and art presentation to help you kick off a new career.

Comic book art of Thor with Mjölnir.

How to create comic book art.

Explore the art of sequential storytelling and learn how to hone your skills to work in this exciting medium.

Artist sketches on a tablet with a digital pen.

Working with digital pens and other digital drawing tools.
See how you can bring the freedom and convenience of digital drawing technology into your workflow.

Simple drawing of figures dancing.

Learning to draw.

Take your skills to the next level with drawing exercises and advice from professional illustrators.

Get Adobe Fresco

Rediscover the joy of drawing and painting anywhere.