Creating high-quality cinematic assets is difficult, but doing so with globally distributed teams, on a limited budget, and under a time crunch is nearly impossible. Join Jacob Norris, lead environment artist at NVIDIA, to see how NVIDIA artists made the Marbles RTX playable demo in less than two months by using Substance 3D Painter and NVIDIA Omniverse.
In this session, you’ll:
- Deep dive into Substance 3D Painter features and see new ways to achieve a look
- Learn how to maintain high quality across a large team
- See how NVIDIA Studio systems and software supercharge your workflow
- Explore how to use NVIDIA Omniverse to create an interactive mini-game and achieve incredible real-time hyperrealism