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New archviz materials

Hi material lovers! Today is a special day: Substance 3D Assets reaches a new milestone. The library now has more than 2,400 materials, all thanks to the addition of over 580 new materials dedicated to Archviz.

Constructions — private and public spaces — all become alive with this collection.

Each material is fully procedural, designed with unique parameters, dedicated to help you generate hundreds of variations. For one material, the potential variants are infinite. In other words: 580+ materials – 1700 presets – an infinity of variations.

Our goal is to create a toolbox of digital materials dedicated to architectural professionals. Beyond a simple texture, with its derived forms, each material behaves like a mini library of inspiration. Let yourself be surprised: animate the settings with Substance Alchemist and explore trailblazing and unexpected combinations.

Chapter 1: Terrazzos, Marbles and Granites

Let us begin this journey through construction and decoration materials with natural stones for floors, countertops, or more unconventional spaces. You have, of course, absolute control over the shape and color of the veining, specks, and flakes.

Because we always aim to give artists materials that will solve pain points, we collaborated with the pros: We worked with top-of-the-chart architectural visualization experts and material providers to define a compelling list of assets.

Each material has a unique set of built-in parameters that can be customized, much in the same way the materials are manufactured. We aimed to strike the perfect balance between realistic tweaks and maximum creative freedom. See, here, how you can tweak your material in Substance Alchemist.

Choose the tile layout of the stone: Herringbone, Flemish bond and grid patterns are among the options.

Go one step further and tweak the pattern until the result perfectly fits your scene. Whether you want to reproduce an identical finish or create your own mix, these materials are tailored to fit.
Our new terrazzo collection offers an even more precise control of the different inclusions of the shapes, their color, and their distribution.
Our new terrazzo collection offers an even more precise control of the different inclusions of the shapes, their color, and their distribution.

“Show, don’t tell”

Substance 3D Assets is a step closer to a unified library using the Substance format as a standard. These assets are compatible to most workflows and pipelines both realtime and offline renderers.

To make absolutely sure that it was as perfect as can be, we decided to test our materials against real life projects.

So we dropped the architecture pack into the hands of two of our experts. Ronan Mahon, freelance 3D artist specialized in Video Games and Nicolas Millot, Substance 3D artist specialized in Archviz, both squeezed, painted and tweaked the assets in UE4 and 3ds MAX + Corona to generate the images and videos clips we used to illustrate the production.