In this course we cover the basics of creating an MDL in Substance 3D Designer. We will be recreating a physically-based metallic/roughness shader as an MDL to illustrate the core concepts of the MDL nodes and graph. In the second video we will look at creating a car paint MDL.
In this video we cover the basics of creating an MDL in Substance Designer 5.5.
In this video we will create a car paint MDL in Designer 5.5.