In this series we'll take you through creating an Ornate sword using mostly Substance tools. Part 1 involves modeling and sculpting the shapes in Modeler and doing slight edits in Blender at the end. Part 2 takes the mesh into Painter, and uses a base material made in Designer together with Painter's brushes and techniques to create a texture for the model. Part 3 shows you how to render your textured asset in Stager.
In this video, you'll see a full workflow for modeling an Ornate sword hilt in Substance 3D Modeler, using mostly VR.
In this video, we will texture the sword guard that we sculpted in Modeler.
In this video, we will set up a scene in Stager to render our model.