Subsurface scattering is a rendering technique that simulates how light penetrates and scatters within video game characters, environments, and objects. It’s a critical technique for achieving realistic depictions of skin, wax, foliage, and more.
Subsurface scattering has multiple effects, including:
● Softening transitions between light and shadow
● Glowing effects
● Depth and volume
● Realistic skin rendering
Both techniques involve light passing through a material, but they produce different effects. Transmission is when light passes through a thin material, such as glass, that bends or refracts the light. It focuses on how light moves through an object. Subsurface scattering, on the other hand, diffuses and scatters light beneath different surfaces, focusing on how light behaves beneath the object’s surface.