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Hello! Great to speak with you again. As for introductions, my name is Don Arceta, Art Director for Forza Horizon 5. With me is Reece Prades, Senior Environment Artist; Nathan Mackenzie, Associate Lead Environment Artist; Simon Gibson, Lead Vehicle Artist; Wai Keen Lam, Senior Vehicle Artist; Alex Killpack, Senior Vehicle Artist; and Alex Logan, Senior Vehicle Artist.

Forza Horizon 5 Art Direction

We really wanted to celebrate the beauty of Mexico. Not only celebrate the land but celebrate its culture and rich history. Crafting an honest and authentic representation of Mexico was very important to us. We also wanted to make sure that the Horizon Festival complemented and highlighted the beauty and vibrancy that Mexico had to offer. The main challenges for us were figuring out how to achieve the diversity of biomes within the largest Forza Horizon map yet whilst pushing consistent next-gen visuals across the board. Easier said than done!

During pre-production for Forza Horizon 5, we did a lot of exploration and investigation in integrating even more procedural and non-destructive workflows. This led us to look at using Substance 3D tools in new and unique ways across almost every art discipline. Along with the innovations found, we also spent a lot of time refining our workflows and process for the more traditional Substance 3D use-cases.

Final words

The whole team here at Playground Games is absolutely elated and extremely humbled by the amazing reception the game has received. Forza Horizon 5 is an enormous game brimming with beautiful content, and we couldn’t have done this game justice without the use of Substance 3D tools. We look forward to new and improved ways we can use Substance in future projects! Thank you.