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This is it. The moment you have been waiting for. Today, Substance Painter reaches new heights of definition, optimization, and maneuverability. Every artist will feel a significant performance boost, all thanks to the introduction of a much-awaited new workflow: you can now paint across UV Tiles. Check it out.

What is the difference between UV Tiles and UDIMs? How can I use this workflow in Substance Painter? What does this mean for the future of Substance Painter? The answers of all these questions, and more, are here. Read on.

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Is it UV Tiles or UDIMs? Both, actually!

In Substance Painter, UV Tile is the feature and UDIM is the naming convention. While UDIM is currently the only convention available, we have plans to expand it in the future (such as supporting Mudbox or ZBrush naming standard). We’re also exploring the idea to support tiles with negative coordinates, which isn’t possible with the UDIM scheme. This is why we chose a broader term for this workflow.

Meet Damien Guimoneau

This Substance Painter release is happy to showcase the UV Tiles workflow with a beautiful baby dragon made by Damien Guimoneau, who you may know from his fantastic work on the main characters of last year’s The Lion King. Damien is on Artstation and Instagram.

As always, we want to give special thanks to all of you. Your feedback and encouragement is what drives us to push forward. Please keep helping us make Substance Painter the tool you need.

Beta and Alpha testers were instrumental in building the new workflow, helping us get to the quality we always strive to deliver.

“Substance Painter is an integral part of our look development workflow at Rising Sun Pictures, working on models with hundreds of UDIMs every day. The addition of the UV Tiles workflow expands to our needs in feature film VFX with blazingly fast performance on complex, highly detailed models. It’s the same Substance workflow we all know and love with even more freedom!” Andrew Palmer, Senior Look Development Artist, Rising Sun Pictures

“Concerning my working process, this is the biggest update since the creation of Substance Painter!” Jean Michel Bihorel, Lookdev & Lighting Supervisor at The Yard VFX and Mentor at Creative Seeds.

Livestream

https://www.youtube.com/live/zL-ldvktys0?feature=share

The Substance Painter team and Damien Guimoneau were live on 27 August 27, 2020 for an in-depth session about the UV Tiles workflow in Substance Painter.