Dec. 20, 2019
50 materials = 150 preset biomes ready to use – and their countless variations!
The biomes are .sbsar files with unique parameters that let you customize the color, roughness, distribution, and the amount of elements scattered on the surface.
Get the new materials on Substance 3D Assets
These biomes are special. You can control many different elements of the material, including – if you feel like playing God – the climate, thanks to procedural filters. Here’s a quick overview of what’s possible when you open the material in Substance Alchemist:
A large gradient of variations is possible: make it rain, make it snow, create a sandstorm, and even grow moss or lichen.
And this is just the beginning, as we’ll be completing our palette of effects for materials in the future.
Follow us in the experimentation lab through a selection of the biomes we created.
Get the new atlases on Substance 3D Assets
Want to have greater control over your creation? Maybe you’d like to build a material with your personal scans? Substance Alchemist is the ideal playground.
Just pick from amongst the 650+ atlases available on Substance 3D Assets and start combining scan-based and procedural materials. And don’t forget to share the result with us: #madewithsubstance
The visuals for this release have been inspired by the work of Japanese artist Kôichi Kurita.