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Let’s discover the new and growing collection of models and materials on the Substance 3D Assets library. Today we’ll focus on the premium 3D content that enables you to create quality visuals for graphic design.

Thanks to the new release on Substance 3D Assets (models, materials, and more) we’ll show you how we brought to life a complete edition of graphic content: from the creation of a book (layout, artwork), the packaging (stickers and cardboard) and the communication (poster, visit card).

The graphic design sector is increasingly using digital tools, and thus has changing needs: a growing requirement for photorealistic images and digital material libraries; these in turn facilitate the creation of artwork/communication visuals, and can prove more cost-effective than traditional photo shoots. This increasing use of digital tools also grants us the possibility to showcase the power of the Substance 3D toolset, as applied to the visualization of graphic visuals.

For this article, we used the Red Green Blue (RGB) color model for any type of media which transmits white light on screens and the Cyan Magenta Yellow Black (CMYB) Color Palette using white as the natural color of the print background and black as a combination of colored inks.

BOOKS

Digital tools have for some time been a major part of the product design process. 2D graphic design tools, such as Adobe Illustrator, are of course established tools to facilitate the creation of layouts. Here, however, we’ll examine how 3D tools can complement 2D designs, facilitating workflows and boosting efficiency when developing an entire range of products – for designers, communication teams, and even publishers.

3D tools can complement 2D designs, in that texturing and digital visualization provide enormous potential for efficient development and iteration around a complete lineup of books and editions. A designer of a visual lineup can share creations with a 3D artist directly, greatly facilitating the creation of visuals for an e-commerce or retail platform.

Video From Painter to Illustrator: create a layout on Illustrator, export the files to Painter, and variate the finishes.

This process enabled us to design the book in 3D, finalize material specifications, texture the models, and produce the visuals in a very short amount of time.

Check out the Charcoal on Paper material on Substance 3D Assets

Using the Substance toolset, we were able to test out a much simpler workflow. We avoided the endless iterative loops of a real-scale layout of the product line, work that would have been required to verify and validate the layout and finishes on a book. Details such as the position of a composition; whether or not it is printed, recessed, or embossed; whether elements are glossy or matte, and so on.

Of course, this collection of materials is even more striking with the models released on the platform. Check out a selection of the edition and book meshes available right now on the platform.


The Glossy Mixed Paint material is available on Substance 3D Assets.

You can work on micro-details with the creation of your book, you can add as many details as you like. Having a precise micro-level of detail in your binding with incredible fidelity guarantees that your visual storytelling is on point, and leaves you with more freedom for your camera placement.


Book Pages Side on Substance 3D Assets.

On Substance 3D Assets, you will find a wide range of ready-to-use papers for all purposes and styles.

Apply the materials to the models, then adapt and tweak until you get the result you want. If you’ve applied a parametric material from the Substance 3D asset library, you can simply create design variations directly within Substance 3D Painter. Changing color, patterns, or finish is as easy as moving a parameter slider. Don’t be afraid to get really close to the textures, the materials are designed to look great on closeups. All the details are there, and customizable: colors, glossiness, and many micro-details.

Play with prints, paint, and tags, different brushes, techniques, and mediums to spray, roll and flock things from the ground up.

This new release is the ultimate valve to express creativity in making graphic artwork and editions a bit more fun.

We can’t wait to see what you guys will create with it!