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Today we take a look at a collaboration between INDG and Puma and the creation of product renders and an AR experience in Snapchat. With the outbreak of the pandemic and in-store physical interactions becoming difficult or impossible, we’ll take a closer look at the strategy behind this project and how 3D can create immersive and interactive experiences bringing brands and customers ever closer. At the end of this article, you can try the experience yourself!

Introductions

Sonny Lim, Global Head of Design for Motorsport Footwear at Puma

I am responsible for the design and creation of all Motorsport shoes, from the fireproof professional driver shoes to car-related lifestyle shoes. I lead and mentor a team of talented designers and create innovative strategic design approaches with meaningful Motorsport product innovations. In addition, part of my responsibility is to be in close contact with the Scuderia Ferrari, Mercedes AMG-Petronas, Red Bull Racing F1 teams, Porsche Design and BMW M Motorsports.

Ben Mahon, Head of Operations for INDG Fashion

I have a background in product design and project management within design. In the Fashion Team at INDG, we take care of creating digital replicas of all types of fashion products before they are physically produced. We then help brands to maximize the re-use of those 3D assets from design purposes through to marketing, B2B, and, finally, toward the end consumer. We are always trying to keep up with the latest technologies for recreating the fabrics in the fastest and in the most realistic way.

Brindusa Delion, Texture Artist at INDG Fashion

I’ve been working at INDG Fashion for over 6 years. Before I joined, I’ve worked in cartoons and games for almost 20 years. My main challenge is to create textures so real that a viewer cannot tell that it’s generated. I focus on getting materials to photo-real quality using scanning, photography, or recreating fabrics with the Substance toolkit. We also use Substance Source materials which we tweak to make them look how we need and Substance Painter to add more details as stitches and folds.

Impact of the Snapchat AR experience

Sonny Lim – Most shoes were sold out within a few days, which is not a lot of time to measure customer engagement. However, the main project goal was the exploration of AR for our special-edition footwear. In this light, the Snapchat AR experience was received very positively by both internal and external parties. This project served as an agile test project to build knowledge for possible future endeavors and explore possible partners.

Future opportunities in AR and immersive experiences

Sonny Lim – AR could be expanded to apparel as well to create a complete outfit together with shoes. There is also an opportunity to embed immersive experiences with e-commerce sites so the try-on and purchase phases are integrated.

All images courtesy of Puma & INDG.

Try the AR experience on Snapchat: