Exploring new realities in the Adobe AR Residency.

At Adobe, we believe artists should lead the way in new media. That’s why we created the AR Residency — to support artists as they explore the cutting edge of what’s possible in augmented reality. The program brings together the artists’ creative processes with our product development processes to help us all explore the potential of this exciting new medium.


 

Session 005

 

Marjan Moghaddam
 

Marjan Moghaddam

"The story of art is the story of human imagination. The virtual technologies of the imagination have great potential for sharing meaningful and transformational experiences."

Marjan Moghaddam is a Brooklyn-based digital artist/animator whose influential and pioneering work responds to the socio political exigencies of our time through a distinct and original figural and aesthetic style, mixed reality interventions (#arthacks), AR/VR, physical art forms, and a critical discourse.

 

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Tuna Bora
 

Tuna Bora

"AR is a unique form in which non-institutional and less traditional expressions can thrive. It gives equal access to spaces and options for those who want to
liberate us in a world that hinders art on which it can’t capitalize."

Tuna Bora is a Turkish multi-disciplinary artist and filmmaker with an appetite for the absurd that lies between analog and digital concepts of perception.

 

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Session 004

 

Jon Han
 

Jon Han

"AR is exciting to me because it provides a new canvas for people to create in connection to the real world but not restricted by its rules."

Born and raised in California, Jon Han makes use of the abstract and the familiar in his illustration work. He just wants to make you happy.

 

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Gabriel Barcia-Colombo
 

Gabriel Barcia-Colombo

"I'm interested in exploring how augmented reality art can expand storytelling, reveal hidden truths and archive digital memories through interactive installation."

Gabe BC makes video sculptures, augmented reality installations and vending machines that sell human DNA. In all of his projects, Gabe explores and plays with capturing memories, the role of technology in society and the virtual and physical identities we create across platforms.

 

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Session 003

 

Pussykrew
 

Pussykrew

“We’re excited for the way AR experiences can give the audience control of a storyline and a sense of collective exploration like never before.”

With multimedia installations, audio-visual experiences, and sculptures, Pussykrew explores the spaces in between digital and physical realms. The duo blends fluid identities and futuristic landscapes through experimentation with 3D animation and 3D scanning.

 

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Dan Mumford
 

Dan Mumford

“I want to explore how to use AR to make the images I create really breathe, allowing you to enter them in ways that have been impossible before.”

A freelance illustrator with a passion for pop culture, Dan has spent the past 10 years creating everything from album covers to branding, screenprints to new interpretations of classic film posters and albums.

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Session 002

 

Isaac Cohen
 

Isaac Cohen

“Tools should feel like toys. Every single part of interfaces should feel like play.”

Passionate about creating real-time, reactive worlds, Isaac explores what art, games, instruments, and even books can become when supercharged with the awesome power of computation.

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Estella Tse
 

Estella Tse

“What this will do is allow more creators to help define what this creative space might be. Everyone will be experimenting and trying different things. That’s the exciting part.”

A VR/AR artist based in Oakland, CA, Estella integrates emerging tech and visual storytelling into a new art form. Her goal is to inspire new ways to connect, educate, and build empathy.

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Session 001

 

Can Buyukberber
 

Can Büyükberber

“Because these new digital experiences are spatial and interactive, it totally changes the grammar of the previous art forms. We need to discover the new grammar.”

A visual artist and director from Turkey, Can creates immersive audiovisual experiences that are embodied in physical and digital spaces. His interdisciplinary thinking and curiosity have inspired him to focus on human perception and explore new methods for non-linear narratives, geometrical order, synergetics, and emergent forms.

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Zach Lieberman and Molmol Kuo
 

Zach Lieberman and Molmol Kuo

“AR is about cameras, space, and movement. We can have multiple vantage points and create images that are deeply ambiguous. That is fascinating. Movement is the building block.”

Zach and Molmol specialize in developing engaging installations that combine creativity, artistic vision, and cutting-edge R&D. Their goal is to put creativity and awe at the forefront of interactive media.

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How the residency works.

Residency sessions are about three months long and feature two complementary artists who independently explore research questions related to AR. The focus is on experimentation and exploration, not creating a finished product. Residents can work from Adobe’s San Francisco office or anywhere in the world, and check in weekly for creative support and feedback. They receive compensation, access to Adobe Creative Cloud, and exclusive access to developments involving Adobe’s new AR tool, Project Aero.  

 

Want to become an AR resident?