Apply substance 3D materials
and choose Get Substance Community Assets...
You can download Substance Materials to use in your projects from here.
A Substance Material is a smart, adjustable texture that responds to your scene lighting and can physically displace geometry for added realism.
There's a material already supplied in the asset files, so let's import that one.
Double-click the Project panel, then navigate to the material file - the .sbsar file type - and hit Import.
Now in the Material dropdown menu, the material we just imported is now listed.
Let's select it, and there you go.
The material is applied.
You can see the cast shadows reflect the grooves of this material.
The surface physically pushes out, creating real geometric displacement so it catches light and casts shadows correctly.
We can adjust the material's depth by adjusting the Displacement Intensity.
I'll adjust it to around 50%.
You can increase the Subdivision amount to get more detail in the material.
Keep it as low as possible to maintain optimal performance. 1 or 2 would work well, but you can even leave it at 0 while working and increase it when you're ready to render the final.
We can leave it at 0 for our purposes right now.
Next, let's change the Scale of this material.
You'll see we're getting a seam as we're adjusting this number.
We could rotate the sphere to hide it, but if you wanted to animate a spin, that might not work.
At 50% and at 25%, we're getting a seamless look with this material.
I like the look of it around 25%, so I'm going to set it there.
Below the Material dropdown, click the Random Seed Shuffle icon to switch up the material's variation parameters.
A couple of quick clicks and you get a new look.
This material includes many other settings and adjustments and I encourage you to play with them all.
Each material has its own settings and the amount of customization will vary.
You're able to keyframe animation on any of the material properties that have a Stopwatch icon next to them.
Just click on the Stopwatch and get right to animating. [silent clip playing] To get the text back in the scene, select the Sphere and Plane Layers in your Timeline,