In this series, we take a look at the process of creating a simple bookshelf using the Substance Model Graph. You will learn the following foundational aspects of working with Substance Models. * Primitives * Transforms * Basis / Coordinate Systems / Transfer * Duplication * Stacking * Randomizing UV coordinates * Exposing Values * Send to Stager
In this video we take a look at the process of creating a simple bookshelf using the Substance Model Graph in Substance 3D Designer.
In this video we complete the simple bookshelf as well as look at working with UVs/Materials and exposing values.
In this video we export the mesh as FBX and discuss how to use the Send to Substance 3D Stager functionality for rendering.