In this video we'll explain what Substance Designer is for, how does it work, and when you should be using it.
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Walking you through the typical workflow that we use when creating a material in Substance Designer.
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Let's go through Substance Designer interface.
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In this video we're going to create our first Substance Designer project. We'll start from an empty template and go over the very basics like adding and connecting nodes, as well as displaying them in the 3D view.
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This video will cover the very basics of starting a material in Substance Designer: Which nodes to use in the beginning, and how to overcome the blank page syndrome.
In this video we're going to see how we can go from one thread to a complex fabric using the tiling nodes and noises available in Substance Designer.
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In this video we will see how we can create custom shapes in Substance Designer. We will go through two methods: a "free" method based on randomness, and a more controlled approach using splines.
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How we can make our life easier by importing images and resources to our Substance Designer project.
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In this video we'll explain how you can add realistic ornaments or embroidery to a plain fabric, using a simple flat mask.
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In this video we'll practice our shape creation skills with some trim elements like loops and sequins.
This video will cover displacement and translucency maps, and how to create new outputs dedicated to these maps in Substance Designer.
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In this video we'll explain how to expose parameters to make them accessible outside of Substance Designer.
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With several parameters exposed, it's a good time to start sorting them and organizing them in categories.
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In this video we'll see how we can use our Substance material in other apps, either by exporting the outputs, or by publishing our project as a Substance archive.