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Want to see more?

Wes will host Ronan Mahon, Nicolas Millot and Anaïs Lamellière for a live session in October! Our two experts will tell all about how they created the images and videos with Substance Source materials.

And yes, a selection of new materials from this collection are now free here. Don’t forget to show us what you will create with them. To make sure we see your art, tag it #madewithsubstance!

“Show, don’t tell”

Substance Source is a step closer to a unified library using the Substance format as a standard. Assets from Substance Source are compatible to most workflows and pipelines both realtime and offline renderers.

To make absolutely sure that it was as perfect as can be, we decided to test our materials against real-life projects.

So we dropped the architecture pack into the hands of two of our experts. Ronan Mahon, freelance 3D artist specialized in Video Games and Nicolas Millot, Substance 3D artist specialized in Archviz, both squeezed, painted and tweaked the assets in UE4 and 3ds MAX + Corona to generate the images and videos clips we used to illustrate the production.