Now that you've seen an overview of some more steps of the 3D creative process like UV unwrapping, baking, texturing, animating and rendering, you should have a good idea of the full process involved in creating your own 3D graphics.
Using knowledge learned in this course, you know that 3D geometry needs to be UV unwrapped, to allow for baking and texturing.
You understand the steps involved to prepare 3D geometry for animation, and you know that everything is put together in the staging and rendering phase.
Now that knowledge is only the beginning of your 3D journey, I hope it's got you excited to learn more.
