The 10-step guide to getting (and keeping) client approval.

A creative video team member uses a desktop computer to interact with clients and get stakeholder approval.

It’s easy for creative teams to underestimate the number of stages that involve interaction and approval from clients and stakeholders. In fact, many of us might think that getting stakeholder approval is just a single step. But in practice it requires a continuous series of checks to get your team’s projects over the line.

Understanding and mastering this process is key to ensuring your team has an enjoyable collaborative experience, and that you’re covered for cost overruns. It’s also what keeps clients coming back. No one wants to discover at the end of a process that the client isn’t happy because of poor communication early on.

 

So let’s take some time to cover the key points at which your team can touch base with clients and stakeholders, and what sort of interactions to expect in this process.

Step 1 — Treatment.

Generally the first step in any client work is the concept or treatment approval, where you work with stakeholders to establish the overall goal or central idea of the project and devise a strategy for achieving it.

 

This usually involves several rounds with stakeholders to get the creative finalized. But while your team might think that the creative you used to win the job is what you’ll get to shoot, there’s generally a tremendous amount of revision required after being booked.

 

These revisions take the form of written treatments, storyboards, lookbooks, mood boards, and, occasionally, even edited video such as sizzle reels and animatics.

 

This should be an enjoyable period, because it’s an open universe as you work together with the client to evolve the creative to fit your team’s creative goals into an estimated budget.

 

One thing to avoid is feeling like you’re “upselling” the client. They’ve put out a brief or a request for proposals (RFP) with a figure in mind, and they’d love for your team to get as creative as you like — within reason.

 

So it’s good to split these jobs among your team. One person takes the creative lead in the client-facing conversations, while another explains the costs of things. That way, the creative lead can say, “You know what would be cooler than an exploding Honda? An exploding Lamborghini!” — without then having to be the downer who says, “But it’ll cost more.” Let the fiscal lead chime in with that note.

 

This is also a great time to get a handle on the power structure in your client’s company. It’s easy to mistake the person you interact with as the final decision maker, but that is rarely the case. More often, you’ll be working with someone to prepare a project only for them to run it up the flagpole for approval by the senior creative director who’s managing the campaign.

 

The sooner you learn the hierarchy, the sooner you can inform both your team and the client. If you get the chance to chat with the team, take it — it’s a great way to become familiar with your client’s landscape. You should also pay attention to how conversations pan out in typical workflow and video collaboration tools or email chains.

 

For instance, let’s say your team put together some storyboards with a moodboard and shared it for stakeholder feedback. Notes start coming in from members of the client team with different shot ideas, parts of the mood references they don’t like, and more. Your creative team thrives on collaboration, so they’re excited to dig into the notes and see where you can use the feedback to make the project even stronger.

 

Be careful. Don’t assume that the person commenting the most has the most power and the quietest person has the least. Instead, pay attention to other details, like names that are consistently included on review links. These clearly have a stake in the job, and might even be the most powerful team members (like the CMO or creative director). But they may also be the least vocal because they’re juggling a dozen projects and rely on their teams to get projects ready for their review.

“Don’t assume that the person commenting the most has the most power and the quietest person has the least.”

So watch how conversations play out. For instance, if your team is getting a lot of notes on a moodboard from one contributor, but these immediately stop after someone else chimes in, you can see who holds power within their organization.

 

Entitlement.

 

And if you’re thinking, “Too easy — their job titles are a dead giveaway,” it’s never that simple. There are always dynamics within teams — favorite junior creatives, marketing team members with less sway, and all kinds of internal politics at play.

 

You might not even get their job titles. Some companies don’t use email signatures or Linkedin, and websites might have a nebulous Meet the Team section that doesn’t describe the nature of people’s changing roles (or hasn’t seen an update in years). Some might even have founders who never took on a job title.

 

Even when job titles are offered, they can be highly context-dependent. For instance, in commercials, the director — who has near-dictatorial power on a film set — may defer to the creative director. The job titles look similar, and the title holders do similar things (setting up shots and talking to actors), but they have wildly different power levels based on the context of where they work.

 

Spend some time building a mental who’s-who. That effort can pay off later on.

 

Board games.

 

Your team’s first goal in the treatment is to get stakeholder approval of the project vision. Use storyboards. Get them approved. It doesn’t matter what size the project is.

 

You might be reluctant to lock your team into storyboards because it can feel like being backed into a corner, but storyboards are a great way to cover the team, and they don’t tie you down as much as you might think. Your production team can promise to shoot the boards without promising to only shoot the boards provided. The team can still add more shots on the day if more creative ideas come up.

“You’re promising that you’ll shoot the boards. But you’re not promising that you’ll only shoot the boards.”

The real power of approved boards is that the stakeholders and client can’t ask for things in post that weren’t in the boards. If they start asking for close-ups or aerials that were never boarded and approved, having approved boards can buy your team some negotiating room.

 

Taking a more nebulous approach with treatment might feel like it gives the production team more freedom on set, but it comes with an increased risk of the client being frustrated or disappointed with what they see in post.

Step 2 — Budget approval.

The moment your creative treatment gets the sign-off, your team will want to move into budget approval. This is generally a quick stage since you’ll be delivering a budget that’s in line with your original RFP.

 

There’s room to maneuver at this point if you have elements in the creative that can justify the bump in costs. For example, an exploding Honda is now an exploding Lambo because the client loved the upsell. Just don’t be tempted to throw in expensive ideas that your team didn’t already run past the client.

 

At this point, the only thing you’re showing to the client is the top sheet of the budget. This will list the basic categories and their overall spend: director, producer, camera department, art department, etc. — along with a total. That’s the budget for the gig.

 

The full budget, which shows how much every member of the art department is making and how much petty cash they get each day and how much is put aside for renting props, is usually too much detail for most clients.

 

Internal affairs.

 

You may also choose to run two budgets, which are the external budget you send to clients and the internal budget the team uses to do the job. The latter is where contingencies are kept.

 

On every job, you should keep 10 percent aside for all those things your team can’t predict but might happen, such as on-set accidents, finding out that your overseas VFX crew isn’t as good as their website promised, or that set design vastly underestimated how many flowers it takes to fill a room. Those are the things that contingency covers.

“You want your business to pay rent, keep the lights on, and keep making cool stuff, right?”

You should also put at least 15 percent of the budget aside for profit. You want your business to pay rent, keep the lights on, and keep making cool stuff, right?

 

Many clients don’t want to see contingency or profit in your company’s overhead lines, and will often negotiate harder on these than anything else. Consider leaving these lines off your external budget and “bake” the figures into your other line items, instead. For example, your art department estimate is $6,000, but the external budget’s line item reads $8,000. This buffer helps cover your profit and contingency without listing them into the top sheet for the client to question or challenge.

 

Get it in writing.

 

Experienced filmmakers tend to move fast on budget approval for good reason. When you hand over a budget for a complete project, it’s implied that the client is getting a discounted rate because everything is included at the same time. It’s similar to how buying an assembled car is cheaper than buying the individual parts to make a car.

 

The dynamic between stakeholders and the creative team changes once the budget is signed off. It’s now accepted that change orders from the client will be billed separately and at full rate. So when your client requests the exploding Lamborghini after the Honda budget was approved, they’re less likely to question an overage invoice for the price difference.

 

Step 3 — Dailies.

 

Treatment, budget, and prep are locked, and the production team is on set to shoot. Exciting times.

 

Now you need to decide just how much of the dailies your team will show to the client. This step used to happen immediately after shooting wraps, but with new tools like Frame.io Camera to Cloud (C2C), this decision happens in real time on set.

 

C2C is wonderful for its ability to get edit-ready dailies into the post suite as quickly as possible. But they can also offer your client near real-time access to the dailies. You can even combine this with a livestream, keeping your client heavily involved while you shoot.

 

Power is nothing without control.

 

If your creative team is nervous about the review process because it’s giving too much power to distant clients and stakeholders who might not understand precisely what is going on, they might be justified. Creative teams have all had clients who aren’t that savvy about how things come together in post and will sometimes fixate on things that ultimately won’t be a problem.

“We’ll all have had clients who aren’t that savvy about how things come together in post and will sometimes fixate on things that you know won’t be a problem.”

Nothing is more frustrating than a client saying near the end of post, “I really wanted a close-up of the actor scratching her ear. Didn’t you shoot one?” Using tools like C2C to get your footage to post can also be a powerful way to share dailies with the client team. Just like the storyboards back in treatment, this will give your team an extra layer of protection that could save everyone frustration down the line.

 

By sharing access to C2C dailies, the client gets to see everything as it’s shot. If there’s something they want, they can ask for it before production wraps, or at least understand that the opportunity has passed.

 

Most clients won’t actually take the time to watch through all the dailies. That’s for your editorial team to dig through. But having almost immediate access to all dailies will change the dynamic for the rest of the post process — especially now that you’ll be able to push back on late stage requests for things that weren’t filmed on the day.

Step 4 — Editorial approval.

 

Next comes editorial approval, a stage that many think of as the most client-intensive process.

 

This will generally go better when there’s more client education early on. For instance, even at the deal memo stage, it’s important to start laying out for the client how many rounds of editorial revision they should expect to get within the budget before they are charged for an overage.

 

Talk your clients through the details. It can be helpful to walk clients through the details on a call or in the contract itself. For instance, spelling out how long clients have to give notes is essential. It’s painful to turn in a cut on an agreed delivery date and not get notes for weeks, or even months.

 

You might have other things to work on in the meantime, then have to fire up the project again when these late notes come rolling in. So lay out clear delivery dates for revisions, and specify the window that clients will get for notes — say 48 hours on a short project, or 72 for a feature.

 

Come again?

 

Beyond that, your team should guide the client towards coherent, consolidated notes ahead of time. A client that gets everyone on the team to chime in without offering context can be very hard to manage. At best, these can be confusing. At worst, they can be contradictory.

 

In instances like these, work with your closest contact to organize those notes into a coherent, actionable list for your team. It’ll take some coordination between both sides to unpack the feedback and make it useful.

 

Once again, laying out the terms for revision rounds in the original deal memo will set up your production and post teams for further overages if work starts to sprawl. When the client is hard to satisfy and pixel-picks the project over and over, it’s fair to charge more when the project goes beyond the original (and agreed-upon) scope.

 

“When the client is hard to satisfy and pixel-picks the project over and over, it’s fair to charge more.”

Remember that chain of command assessment you made earlier? It comes into play here. You don’t want a junior to be giving all the notes when the real power holder isn’t looking. This is a setup for disaster. A gentle prod (“Do we want to wait for [senior] to see this before we do another round of edits?”) can really help ensure your team is heading in the right direction.

 

This is one of the many areas where an experienced post supervisor can be tremendously helpful in navigating a project. Supes aren’t just about managing the post team, they’re an interface between the post team and outside stakeholders. It’s a skillset that can take years to develop.

 

Step 5 — Color approval.

 

When you get to color approval, time speeds up. The delivery date is getting close, and the clock is ticking.

 

We tend to divide color approvals between “look” approval and then “final grade” approval. At the start of the color grading process, pick a few key shots and explore grading them as far as possible, then send them through for look approval. The director, DP, and colorist usually set these looks, then they’re sent to the client.

 

Go big or go home.

 

If the creative team is thinking of a big look, a heavy Instagram news, or a 90s music video vibe, go for it. Maybe even just slightly more than you think you’ll land in the final grade. It’s better to get the client used to a heavy grade early so that there’s room to negotiate later.

 

The purpose of this step is buy-in. You don’t want to regrade an entire project, and the client won’t want to pay you to. So the more the team can involve stakeholders in this, the better.

“You don’t want to regrade an entire project, and the client won’t want to pay you to.”

It’s especially important if things have drifted a bit from the original lookbook. The client signed off on the lookbook, so make sure the team keeps it accessible as a guide in the color suite. Be sensitive to the moment when your team decides the look is no longer the right one.

 

By the time your team gets to the end of post, opinions might have evolved and the footage might be calling for something different. The team has to trust their gut to push it in a new direction, but also sell the client. The best way is to get in early, when the client still feels like they’re part of the process.

 

Once the team has sign-off from stakeholders, you can roll it out to the rest of the project and submit for approval. Prepare your team for nitpicking. If all you get are comments like, “The shot at 38 seconds is too dark,” or “I can’t read our brand label clearly at the end,” the team has done a good job.

A suite deal.

 

A major issue with modern client approval is managing the client’s viewing experience. This used to happen with everybody in the same room, all looking at the same monitor, making discussions easy. But things have changed, and it can be harder to trust that the client is seeing the same thing the team sees.

 

Even if you can’t get them into a calibrated color suite with the team — or rent somewhere remote with the right equipment — you still have options. Frame.io on an iPad Pro offers the most consistency from site to site. Vimeo, YouTube, Safari, Chrome, and other apps all show video differently and it’s exhausting. Getting everyone on the same app, designed by filmmakers, is your safest bet.

 

The iPad Pro has very good color accuracy, and it is a common tool that many clients already have alongside the computers in their office. Even if they don’t have one, it’s not impractical to ship them one while the post team works to get the grade finalized.

 

Step 6 — Sound approval.

 

While color is happening, the team is usually navigating the sound edit and mix as well. This process has the same issues that are happening over in color. To benefit the team, you want to get client buy-in on anything heavy or intense early on, and get to fine revisions quickly.

 

Sound has an additional issue, which is that the best tool we have for remote approvals (high quality studio monitor headphones) is the least reflective of how most work is consumed (either with TV speakers or earbud headphones).

 

Sound mixers know that the final result might not be showing up on the finest playback systems. So the key is to keep asking questions of the client, over and over again, about where they’re listening, and to encourage other options. If the client only ever listens to every round of review on their earbuds, then does their final approval on their TV with their full soundbar, it’s going to be a jarring experience that’s likely to involve more work for the team.

Step 7  Beauty approval.

Not every project has this step, but when a performer has approval over their appearance, any work that affects it — from retouching to even basic color correction — has to be approved by the artist. You may even come across performers who have their own beauty team specified in their contract, leaving the team with an additional stakeholder to collaborate with during the latter stages.

 

This can be problematic for a number of reasons. Firstly, the sort of artists who have this approval are busy people who aren’t glued to their inbox. They’ll take longer to reply, and the replies are routed via an assistant or manager who might not type up their thoughts that well.

“The sort of artists who have this approval are busy people who aren’t glued to their inbox.”

Secondly, these same assistants or managers might go through several rounds of notes before showing it to the performer for a final say. This is a danger throughout the process, but it’s especially frustrating when the team is several rounds deep and the direction changes without warning.

 

If that wasn’t enough, beauty usually starts after color grading, when the delivery deadline is looming and your team is pulling hard to get the project out the door with everyone happy.

 

So find out if beauty time needs to be built into the schedule. Ask about beauty requirements for major talent, and put all your client management skills into play so that it doesn’t cause wrinkles so late in the game.

 

Step 8  Outlet approval.

 

Outlet approvals are generally a relatively simple process, but there are a few pitfalls to be aware of. For instance, some music video platforms have specific rules about how dancing can be covered to avoid exploitation of the dancers and choreographers.

 

So, it’s likely the team will be doing two cuts of some music videos — one for general audiences and another for specific platforms. This process might require submitting a cut to the platform for specific notes on their standards.

 

Step 9  Legal approval.

 

Legal approval might come into play with larger projects with massive audiences. Here, clients tend to protect themselves by getting evaluations from legal advisors.

“You see the background, legal sees a potential trademark violation.”

There are numerous issues that legal might flag at this step. A simple example might be logos in the background of a shot — the production team sees background, legal sees a potential trademark violation. This conflict can lead to last-minute digital fixes, like sign removals and paint-outs, to clear this step.

Step 10  Technical and quality control.

 

Now the team is in the home stretch. It’s time for quality control (QC). QC is officially a technical approval, but there can be some creativity involved.

 

If your team is delivering to a broadcast network or a larger streaming platform, the client will require a formal QC process at an external QC house. This check can’t be done by the production team — the project always needs to be checked by a formal QC auditor.

 

After QC, the team will get back a technical report with a (potentially) long list of areas where the project has failed QC. These can be out-of-gamut errors, framing errors, low quality footage, and issues like moire.

 

Most of these are technical fixes, but it’s important to read through the list with your team and decide whether it’s worth a conversation.

“QC might flag those shots, but that doesn’t mean that the distributor won’t accept them.”

For instance, if you’re working on a documentary with a lot of archival footage, the team will likely see a lot of QC notes for every time it cuts to a low-quality archival shot. This is par for the course, and it’s something you can discuss with the client and distribution platform as an essential or unavoidable element. QC might flag those shots, but that doesn’t mean the distributor won’t accept them.

 

Signing off.

 

If that seems like a lot of time communicating with the client and stakeholders, it is. But it’s for the best. If your creative team keeps the level of communication high, the odds are high of producing something that the team and your client are excited about — which is practically a guarantee of repeat business.

Adobe can help.

Frame.io is a scalable video collaboration platform that can cut video turnaround times by 31% and improve client satisfaction by 36%. Accelerate your production workflows by sending media right from your camera to stakeholders anywhere with Camera to Cloud. Streamline your creative process with centralized asset storage, seamless integrations with Adobe Premiere Pro and After Effects, and frame-accurate video reviews so you can collaborate in real time with distributed team members. Protect your creative assets with enterprise-level security and access controls. With a modern video workflow, your team can work at the speed of creativity.