In this Substance Academy Course we take a look at exporting textures from Substance 3D Designer for rendering with Cycles inBlender 2.8 .
*The Substance 3D Designer project file (.sbs) included in the Attachments. *
In this video we take a look at how to export textures from Substance Designer and setup our base material in Blender for rendering in Cycles.
In this video we continue working on the material from part 01 and add ambient occlusion and subsurface scattering.
In this video we take a look at using the compositing nodes to add depth of field (defocus) as a post effect in Blender.