Join Nikola Damjanov in this extensive series, where he highlights three different methods to create Tree Bark materials using Adobe Substance and other tools. You'll learn how to create tree bark from a single image with Substance 3D Sampler and how to create and use a custom filter for that. You'll learn how to bake a photogrammetry mesh down to textures, along with two different ways to clean up the seams of that texture. Third you'll learn how to create a tree bark material fully procedurally, using only Substance 3D Designer. And finally Nikola shows you how he set up his presentation in Marmoset Toolbag.
Join Nikola Damjanov in this extensive series, where he highlights three different methods to create Tree Bark materials using Adobe Substance and other tools.
In this video Nikola Damjanov shows you an easy, accessible method to create a tree bark material from a single image, using Substance Alchemist.
In this small extra video, Nikola shows you how he created his "Slope Blur" filter for Substance Alchemist, using Substance Designer.
In this video, Nikola Damjanov takes you through the process of baking a high-resolution scanned Tree Bark mesh down to individual textures, using Substance Designer.
In this video Nikola builds on top of the previously baked textures, showing you one way of removing seams with Substance Alchemist.
In this video Nikola builds on top of the previously baked textures, showing you one way of removing seams with Substance Painter.
In this video Nikola runs you through the steps he used to prepare a photogrammetry scan with 3DF Zephyr.
In the longest and most technical video of the series, Nikola runs you through how he created a fully procedural Tree Bark material in Substance Designer.
In this final video of the Tree Bark series, Nikola runs you through his setup for presenting the materials in Marmoset Toolbag.