Creating Visuals for Physical and AR Experiences - S102

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SPEAKERS

ABOUT THE SESSION

Join multidisciplinary artist and director Sam Cannon as she shares how she creates striking visuals for digital, stage, and augmented reality (AR). Learn best practices for expanding creative processes across traditional and virtual spaces, and gain insight from Sam’s experience as an independent artist collaborating with iconic brands and celebrated musicians.

In this session, Sam will discuss:

  • How to incorporate 3D and AR software into your workflow to help sell your ideas
  • Exploring new media in the stories you want to tell
  • Tools for translating your ideas into 3D space
  • Tips for experience-driven creation and collaboration

Technical Level: Beginner, Intermediate

Type: Session

Category: Inspiration

Track: Drawing, Painting, and Illustration, Graphic Design, 3D and AR

Audience Types: Art/Creative Director, Educator, Government, Graphic Designer, Motion Designer, Web Designer, 3D, Illustrator

This content is copyrighted by Adobe Inc. Any recording and posting of this content is strictly prohibited.


By accessing resources linked on this page ("Session Resources"), you agree that 1. Resources are Sample Files per our Terms of Use and 2. you will use Session Resources solely as directed by the applicable speaker.

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