-
Head of Substance Demo Artist Team, Adobe
Find out how to create the next generation of digital content with 3D. As a designer working in today’s pipelines, you need to learn how you can include 3D objects in your projects and apply textures and materials to reproduce realistic surfaces for 3D assets. In this hands-on lab for designers new to Substance Painter, join Wes McDermott, head of the Substance demo artist team at Adobe, as he shows you how to create textures for 3D assets using Substance Painter.
In Part 2 of this three-part lab you’ll learn how to:
- Add edge damage and wear using mask generators
- Duplicate layers across texture sets (copy and instance)
- Apply materials with drag and drop
- Create dirt with a fill layer and masking
- Use the mask editor to create a custom mask generator
Technical Level: Beginner
Type: Lab
Category: How To
Track: Illustration and Digital Painting, Graphic Design, 3D and AR
Audience: Art/Creative Director, Game Developer, Graphic Designer, Motion Graphics/Visual Effects Artist, 3D, Illustrator