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Head of Substance Demo Artist Team, Adobe
TOOLS AND RESOURCES
Find out how to create the next generation of digital content with 3D. As a designer working in today’s pipelines, you need to learn how you can include 3D objects in your projects and apply textures and materials to reproduce realistic surfaces for 3D assets. In this hands-on lab for designers new to Substance Painter, join Wes McDermott, head of the Substance demo artist team at Adobe, as he shows you how to create textures for 3D assets using Substance Painter.
In Part 1 of this three-part lab you’ll learn how to:
- Create a project and import a mesh
- Navigate for 3D view and lighting
- Work with texture sets and baking maps
- Create a material and masking with color selection
- Use grunge maps to create detailed reflections
- Apply a finishing filter to add detail
Technical Level: Beginner
Type: Lab
Category: How To
Track: Illustration and Digital Painting, Graphic Design, 3D and AR
Audience: Art/Creative Director, Game Developer, Graphic Designer, Motion Graphics/Visual Effects Artist, 3D, Illustrator