The 3D Asset Pipeline for Augmented Reality - S480

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SPEAKERS


ABOUT THE SESSION

Join 3D and AR storyteller Don Allen Stevenson III to learn the most effective ways to use the new Adobe Substance 3D tools to build your characters, props, and environments for an augmented reality (AR) experience in Adobe Aero. Discover how to optimize your creative pipeline for building 3D assets for an immersive AR experience.

In this session, you’ll explore:

  • Substance 3D tools available for 3D content creation
  • How to optimize your workflow for AR with Aero
  • Techniques to add interactivity to your creations
  • The best AR tips and tricks

Technical Level: Intermediate

Session Type: Session

Category: How To

Track: Illustration and Digital Painting, Graphic Design, 3D and AR

Audience: Art/Creative Director, Game Developer, Graphic Designer, Web Designer, 3D, Illustrator

This content is copyrighted by Adobe Inc. Any recording and posting of this content is strictly prohibited.


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Presented by NVIDIA

Work Faster with Real-Time Ray Tracing & AI in Adobe Substance

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